//==============================================================================
// Archer_Anim.txt
//==============================================================================

import Bow_Defines_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Archer Beta E Archer V2 Head
replacetexture infantry g hypaspist head standard/Archer Beta E Archer Head
         }
      }
   }
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A HandArrow
      }
   }
}

//==============================================================================
define bow
{
   set hotspot
   {
      version
      {
         Visual Attachments A Bow Curved
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual Archer Beta E Archer V2_IdleA
ReplaceTexture Archer X Iron/Archer Beta E Archer V2
					connect Lefthand bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect TopOfHead Head hotspot				   
					connect leftforearm GreekArcherShield hotspot
				}
			}
   }
}

//==============================================================================
anim walk
{
		SetSelector 
		{
			set hotspot
			{
				version
				{
					Visual Archer Beta E Archer V2_WalkA
ReplaceTexture Archer X Iron/Archer Beta E Archer V2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.50 true   
               tag FootstepRight 0.00 true   
//-- end auto generated section
					connect Lefthand bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm GreekArcherShield hotspot
				}
			}
                }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual Archer Beta E Archer V2_AttackA
ReplaceTexture Archer X Iron/Archer Beta E Archer V2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
					Connect TopOfHead Head hotspot
					connect Lefthand bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
					connect leftforearm GreekArcherShield hotspot
         }
      }
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual Archer Beta E Archer V2_DeathA
ReplaceTexture Archer X Iron/Archer Beta E Archer V2
					connect Lefthand bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm GreekArcherShield hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual Archer Beta E Archer V2_Idlea
ReplaceTexture Archer X Iron/Archer Beta E Archer V2
					connect Lefthand bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect TopOfHead Head hotspot				   
					connect leftforearm GreekArcherShield hotspot
				}
			}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual Archer Beta E Archer V2_FlailA
ReplaceTexture Archer X Iron/Archer Beta E Archer V2
					connect Lefthand bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm GreekArcherShield hotspot
         }
      }
   }
}
